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Fear Combat - Printable Version +- LibraIRC.net Forums (https://librairc.net/forums) +-- Forum: Public Forums (https://librairc.net/forums/forum-47.html) +--- Forum: Entertainment (https://librairc.net/forums/forum-18.html) +---- Forum: Games (https://librairc.net/forums/forum-20.html) +---- Thread: Fear Combat (/thread-392.html) |
Fear Combat - Omar - 23-04-2012 F.E.A.R.'s multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing.[sup][13][/sup] "Control" and "Conquer All" gametypes were later added through a patch. Some gametypes in F.E.A.R.'s multiplayer use the "reflex time" effect: SlowMo deathmatch, SlowMo team deathmatch, and SlowMo capture the flag. Only one player can use/carry the reflex power-up; when fully charged they can activate it and give themselves (and the rest of their team if applicable) a speed advantage over opposing players. However, the one carrying the power-up will have a bluish glow, and they will show up on a foe's HUD.[sup][13][/sup] This is official video http://www.youtube.com/watch?v=3gVavkuE5Bw This is video i made it my self its abit old but nice... http://www.youtube.com/watch?v=PZ6HjOIFMzI Download: http://download.cnet.com/F-E-A-R-Combat/3000-7441_4-10574046.html |