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  Cloud
Posted by: CrazyChinese - 24-04-2012, 01:46 PM - Forum: Web Development - Replies (6)

The biggest news for me today is Microsoft is giving away 25gb Cloud today. If anyone know about Cloud, you will find 25gb is very useful. I do not think is appropriate to give out the Microsoft link here but if you go to Korea room and look for me, i will give you the link. Also, you can google "microsoft new cloud free 25gb". I think it will lead you to the link also. You just need to log in with your MSN messenger loggin and password. No need to downloand anything. It functions like a window live messenger. I hope this is not spamming.

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  0 A.D.
Posted by: immortal - 23-04-2012, 09:57 PM - Forum: Games - No Replies

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D. The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.

Top features - Technical

  • The engine core is written in C++ for performance, but the scripting language, javascript, is what we try to write as much in as possible.
  • Rendering: OpenGL with shaders
  • Libraries used: OpenAL, OpenGL, Boost, Crypto++, CxxTest, DevIL, SDL, SpiderMonkey, Vorbis, wxWidgets, Xerces
  • Operating Systems:
    • [li]Windows 2000, XP, 2003, XP64, Vista
    • Linux
    • Mac OS X
    [/li]
  • System Requirements: 1 GHz CPU, modern graphics card (GeForce 3 at minimum), 512 MB RAM
  • Tools used: Visual Studio, g++, CppDoc, COLLADA, Debugging and Profiling tools included
Graphics
  • OpenGL-based rendering engine with shaders
  • Hierarchal skeletal animation and deformation system based on COLLADA
  • Fancy animated water with refraction, reflection
  • Realistic shadows
  • Particle effects
  • Environmental lighting effects (time of day, sunset)
  • Flexible terrain renderer that uses alpha maps to seamlessly blend terrain
[Image: album_image.php?pic_id=14162]

Gameplay
  • Unique civilizations: In 0 A.D. each civilization will be unique in its appearance, units, structures, and technology trees.
  • Citizen soldiers: There will be no standard villager unit. Instead, regular infantry and cavalry have not only military capabilities, but also economic, making them substantially more versatile than in typical RTS games.
  • Unit auto-upgrading: Citizen Soldiers will gain experience and automatically gain promotions. With each rank, they become stronger, and don a unique appearance but also get gradually worse at civilian tasks.
  • Units on structures and ships: Gone are the days of units disappearing into buildings and transport ships. Some garrisoned units will be visible on the battlements of structures or the decks of ships, and capable of firing on opponents at range.
  • Realistic naval warfare: No more tiny ships sinking other ships with arrows. Ship gameplay will include a variety of new features in RTS games, like much larger ship sizes, ship capture, sea rams, and a modular design that allows catapults to be stationed on the decks, and units to fire from the bows.
  • Choices, choices, and more choices: Technology trees branch out in a pair-based hierarchy. For example, when you are given the option of techs 1A and 1B and you choose 1A to research, 1B is no longer available. Some of the techs that are higher up on the tech ladder will require that tech 1A is done, while others will require tech 1B. This adds a level of strategy and 'randomness' to picking your techs, as availability of higher level techs will depend on your choices earlier in the game. Similar choices are available with unit formations and battle tactics.
  • Provinces and territories: In some game types, the map is subdivided into provinces that must be captured and annexed into a player's territory in order to reap their valuable resources and construct forward bases in these areas. If the host wishes, a player's starting province can also be surrounded by attrition borders to reduce early rushes.
  • Real world map realism: Random maps are based upon geographical regions where the civilizations of the ancient world lived. These will be generated with biome specific-to-location features that replicate the look and feel of the world as it existed 2,000 years ago: flora, fauna and terrain.
Miscellaneous
  • Multiplayer networking: Peer to peer, no central server.
  • Includes a level editor (Atlas) integrated with the Pyrogenesis engine.
  • Extreme moddability: WFG started out as a game modification team, and true to our heritage and the FOSS philosophy, we believe being able to tinker with a game contributes to lasting fun and learning. Aspects of the game like game logic, artwork, and data can be tweaked with tools or by modifying XML and javascript files to totally change the game.
Download and installation instructions can be found here.

http://youtu.be/1llGIW62SN4

http://youtu.be/qtbhTPhcJ4w

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  The Lord of the Rings: Conquest
Posted by: Omar - 23-04-2012, 06:12 PM - Forum: Games - No Replies

The Lord of the Rings: Conquest is an action video game published by Electronic Arts, and developed by Pandemic Studios based upon the fantasy book The Lord of the Rings by J. R. R. Tolkien and its live-action film trilogy adaptation, directed by Peter Jackson and released by New Line Cinema. It is the spiritual successor to the Star Wars: Battlefront series. The game uses several models taken directly from the movies and uses these in its in-game engine. It was released on January 13, 2009.

http://www.youtube.com/watch?v=MGaH_Xj2cO4

Download: http://the-lord-of-the-rings-conquest.en.softonic.com/

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  Fear Combat
Posted by: Omar - 23-04-2012, 05:11 PM - Forum: Games - No Replies

F.E.A.R.'s multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing.[sup][13][/sup] "Control" and "Conquer All" gametypes were later added through a patch. Some gametypes in F.E.A.R.'s multiplayer use the "reflex time" effect: SlowMo deathmatch, SlowMo team deathmatch, and SlowMo capture the flag. Only one player can use/carry the reflex power-up; when fully charged they can activate it and give themselves (and the rest of their team if applicable) a speed advantage over opposing players. However, the one carrying the power-up will have a bluish glow, and they will show up on a foe's HUD.[sup][13][/sup]
This is official video

http://www.youtube.com/watch?v=3gVavkuE5Bw


This is video i made it my self its abit old but nice...

http://www.youtube.com/watch?v=PZ6HjOIFMzI

Download: http://download.cnet.com/F-E-A-R-Combat/...74046.html

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  Zero-K
Posted by: immortal - 23-04-2012, 05:02 PM - Forum: Games - No Replies

Zero-K is a FREE, multiplatform, open-source RTS game. It aims to be dynamic, action-packed and hassle-free, full of clever strategies and constantly moving combat with games lasting an average 20-30 minutes.

Some of the more prominent features:

  • Epic Scale from tiny flea-bots to huge mechs and gigantic superweapons that wreak havoc - hundreds or thousands of units on the battlefield, all easily viewable with a fully pannable and zoomable camera.
  • Realistic Physics mean each shot is physically simulated realtime - you can actually evade bullets if you micro-manage your units! Hills and terrain affect line of sight and radar coverage, and explosions deform the terrain.
  • Planet Wars lets you take control of your own planet and fight for survival in an ongoing online campaign!
  • Natural Balance allows units to depend on their natural characteristics and the benefits of the simulated environment, not contrived special damages to determine their effectiveness.
  • Terraforming - change the terrain: walls, ditches, ramps and more, to provide yourself with an extra tactical advantage.
  • Unique Abilities make sure units are fun to use! From jump-jets, gravity turrets, mobile shields, burning napalm, air drops, unit morphs - we've got it all and more! You can even control your units directly in First Person Mode!
  • Streamlined Economy - the economic system is complex without being tedious, with a simple interface and controls. Resources are unlimited and output can be scaled up as the game progresses, allowing for increasingly intense battles. The system is also designed to minimize slippery slope and allow skilled players to make comebacks from losing positions.
Download at http://zero-k.info/Wiki/Download


http://youtu.be/vkZaLLyhEgI

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  GameRanger
Posted by: immortal - 23-04-2012, 04:54 PM - Forum: Computer and Tech - No Replies

GameRanger is a free download for Mac and PC that lets you play over 600 games and demos online with friends and opponents worldwide. GameRanger offers features like profiles, friends lists, instant messaging, in-game voice communication, and competitive ladders/rankings/ratings.
Created by Scott Kevill and opened to Mac gaming in 1999, GameRanger is the longest running multiplayer online gaming service on any platform. In 2008, GameRanger expanded into PC gaming receiving widespread enthusiasm and acclaim.
These games you can play online with Game Ranger. Download at http://www.gameranger.com/download/

http://youtu.be/FAPQMw8eZX4


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  Tremulous
Posted by: immortal - 23-04-2012, 04:34 PM - Forum: Games - No Replies

Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more...

Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.

[Image: 122_full.jpg]

Feature List

  • Flexible particle system - 99% of the in-game visual effects are configured using particle scripts.
  • 16 buildable structures with in-game functions.
  • Play as several alien classes with unique abilities.
  • Customize your setup as a human and buy new weapons, armour and items.
  • Scale the walls and ceilings as an alien waiting for an unsuspecting human.
  • Realistic physics and motion - no bunny hopping or quick back peddling.
  • Flexible map system - animated mapobjects, triggering, light flares, etc.
  • Large weapons system - don't like the weapon you have? Sell it and buy a different one, dozens of options.
http://youtu.be/SQhJhi340Vs

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  Garena Plus
Posted by: Omar - 23-04-2012, 04:27 PM - Forum: Computer and Tech - No Replies

Garena started in 2007 as an Esports community. Through the experience, the founders was fascinated with the rapid evolution of online games. Inspired to build a great gaming company together, Forrest and his friends incorporated Garena in 2009 with their passion to bring  the online gaming experience to a higher level.
Garena launched its flagship online game platform in 2010. Known as Garena+, the social platform is designed for online gamers to meet, chat and play games with each other. On Garena+, gamers are able to effortlessly discover and play games while connecting with other gamers. Garena+ provides gamers with the ability to track gameplay, view the achievements of their buddies through a centralized buddy list, connect with clans and groups of similar interests on games, and voice chat with  many gamers simultaneously  through public or private channels. Within  one year time, the monthly active users on Garena+ surpassed the 1  million mark.
In addition to providing an esports playground for popular classics such as DotA and Age of Empire, Garena also introduced latest premium online games on Garena+, including the award-winning League of Legends and other premium game titles, such as the first-person shooting game Black Shot and real-time strategy game Heroes of Newerth.

http://www.youtube.com/watch?v=OZbg7xjhXBs

Download: http://intl.garena.com/

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  Secret Maryo Chronicles
Posted by: immortal - 23-04-2012, 03:35 PM - Forum: Games - No Replies

Secret Maryo Chronicles is an Open Source two-dimensional platform game with a design similar to classic computer games. SMC has computer support to a great degree by using an accelerated Open Graphics Library for the best possible graphic design and stock performance. If you want to contribute to the project in any way post in the Forums or contact the Lead Developer.

Taking inspiration from a certain classic sidescroller of yesteryear, SecretMaryo Chronicles (SMC) is a captivating 2 dimensional platformer. Gorgeous graphics and interesting levels make for a refreshing take on Super Mario. Yes, physics feel a little different to Super Mario but one gets used to it fairly quickly. SMC comes with an in-game editor - hit F8 to insert a graphic, a sprite or change player starting position - and a large number of different levels and worlds.  SMC is a highly polished game and is a blast to play especially for younger players.
 
http://youtu.be/ET_uEBFR8OU
http://youtu.be/m90e1OrXn7Q

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  Silkroad Online Official game
Posted by: Omar - 23-04-2012, 03:01 PM - Forum: Games - No Replies

Silkroad Online is noted for its "Triangular Conflict System"[sup][4][/sup] in which characters may select one of three jobs, trader, hunter, or thief to engage each other in player versus player combat. Thieves attack traders who are protected by hunters. Hunters kill thieves getting experience to level up to a higher level of hunter. Traders complete trade runs which gives experience to increase their trader level, and thieves kill traders and hunters to level up. Thieves can also steal goods dropped by traders to take to the thieves' den in exchange for gold and thief experience.
In the Legend I update for Silkroad, the European classes and areas were introduced to the International servers, in Legend II, Fortress War was introduced. In fortress war, guilds fight to take hold of a fort which gives them the ability to raise taxes and hold some prestige over other guilds. In Legend III, Roc Mountain was added and the level cap was increased to 90. In addition, 9th Degree Armor and Weapons was added for both races. In Legend III+, the Bandit Fortress was added to iSRO, as well as Devil's Spirit silk dress.
In March 2009, Legend IV was introduced to the international version of Silkroad. Included in Legend IV are 10th degree weapons and armor for both European and Chinese characters. Also included was Ch'in Tomb, with monsters ranging from level 70 to 100. To enter the tomb, a character must be level 70 or above. The new unique monster added in Legend IV was Medusa, a level 105 snake from Greek mythology.
Players are given the option to create either a Chinese or European character. Each of the races has its own advantages, disadvantages, cities, weapons, armor and classes.[citation needed]


http://www.youtube.com/watch?v=76Nds3Lr3Hg


Download: http://www.joymax.com/portal/

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